All posts by The OGR


tinyBuild GAMES Announces First VR Signing – Stage Presence


TinyBuilding a Stage Presence in VR

tinyBuild GAMES, the indie publisher behind such games as Boid, SpeedRunners and No Time to Explain, has announced its first virtual reality offering: Stage Presence.

Designed by Manchester, UK studio Sea Green Games, the developers rather cheekily describe Stage Presence as “a microphone-based music festival and angry mob simulator.” Virtual reality explorers take on the role of lead singer for a band…right when the power cuts out. Players are then required to do their best to keep the virtual audience entertained using only the power of their voice.

Twitching with Stage Fright

Sea Green Games’ approach to Stage Presence appears to be inspired as much by horror – albeit a more mundane sort of horror than the usual zombies and giant spiders – as by the fantasies catered to by games like Guitar Hero. Your primary goal is to keep the crowd from booing you off the stage.

Adding insult to injury, Stage Presence features multiple methods of online humiliation. Players can invite their friends to join the virtual crowd, and said friends can then express their distaste with your singing voice by throwing bottles of urine at you (although if they’re throwing bottles of urine at you, maybe they’re not really your friends).

If you’d prefer to be humiliated by strangers, you’ll also have the ability to not only stream your session on Twitch, but you can let the Twitch chat channel control the crowd.


Furthering the Twitch connection, Stage Presence bears the distinction of being the first VR to be shown live on the Twitch stage at PAX East, which took place over the weekend of April 22nd to 24th in Boston, Massachusetts.

Stage Presence is due for release this summer on Steam and for the Oculus Rift.

In the meantime, watch the announcement trailer below:

Dragon Front Logo 700

Oculus Announces Exclusive Dieselpunk VR CCG – Dragon Front!

Launched on February 26th 2016, the trailer for Oculus’ exclusive collectible card game Dragon Front looks amazing. Flaunting lots of parallax and 3D effects, the first CCG built for VR was developed by Chicago-based indie game developer High Voltage Software, and produced by Oculus Studios.

Dragon Front VR CCG screenshot

Slated for release in late 2016, Dragon Front features 280 characters, 80 different encampments, and more than 100 spells! The description from the devs adds that you can expect “mobile squads, rampaging giants, intimidating war machines, soaring projectiles, and fire-breathing bombing runs.”

Stylistically, Dragon Front combines traditional high fantasy with a dieselpunk look for a real leap into the possibilities that VR can uniquely offer. The game runs at 90 frames per second with a full 360-degree stereoscopic view. Stay tuned for our full review!

In the meantime, take a look at the awesome trailer for Dragon Front below:

Virtual Reality Film Festival FIVARS Opens in Toronto Sept 2015

This weekend, Toronto virtual reality meetup group VRTO presents the Festival of International Virtual and Augmented Reality Stories

The ambitious aggregation of top VR content is focused around the theme of narrative forms emerging through this medium. With the recently announced Oculus Story Mode, a co-production with Pixar, interest in virtual reality narrative has exploded.

The inaugural FIVARS showcase features short subject pieces from around the world, including Russia’s Airpano footage of bears hunting salmon and an active volcano, Germany’s Sonar 360 a a horror in stereoscopic outer space, and Immersive’s John Hopkins scored LoVR, the equivalent of a data visualization roller coaster ride about falling in love. 

Tickets are $10 in advance and $15 at the door sold through Eventbrite.

For the full programme and other info, visit