All posts by The OGR

Top 5 Oculus Games – Oct. 14-20 – A Week of Wonder-Filled Magical Releases

With every week that goes by in VR time, we see the positive return from the many conversations, panels, talks, experiments, game jams and cash infusions that have piled up over the past five years. As VR game devs mature and audiences teach them what is working and what is not, the resultant fare is beginning to find its bearings and even show traces of a soul.

At OGR, we try to look at titles that depart from the overabundant roller coaster sim or rail shooter, and it is getting easier every week to find innovative story and world-rich new works. This week’s offerings have been particularly compelling, and here are five we especially liked for all audiences:

Top Five Oculus Games – Oct. 14th-20th, 2017

Luna

from Funomena

Luna game screenshot courtesy Steam
Luna – screenshot courtesy Steam

From the team whose members created such luminary titles as Journey, Flower, Boom Blox and The Sims 2, Luna developer Funomena describes this winsome virtual reality experience as an interactive fable about learning by the light of unexpected mistakes.

We had an opportunity to try the demo out at IndieCade 2017, and what we saw was quite breathtaking. Luna is not a hard game, nor is it fundamentally innovative, but it does something many games fail to accomplish: a unified and aesthetically delightful tone that understands how to use spatialized media to its fullest. The simple spiderweb puzzles left us pulling strands to and fro just because it was such a cool feeling, puzzles be damned.

The reveal of a new element returning to life after each puzzle is solved, the endearing interactive animations elicited by waving one’s hands over the critters, the beautiful score by Austin Wintory all come together to make Luna one of the must-have VR experiences of the year.

Oculus Rift [1.72 GB] | $16.99 from Oculus or from Steam

The Gallery – Episode 2: Heart of the Emberstone

from Cloudhead Games

The Gallery - Episode 2: Heart of the Emberstone game screenshot courtesy Steam
The Gallery – Episode 2: Heart of the Emberstone – screenshot courtesy Steam

Though Call of the Starseed had some minor quibbles, its inventory system was one of the first great demonstrations of how to manage things in embodied narrative space. The game was one of the better looking launch titles and promised a brighter future than most of the shovelware that was being dropped on Steam and other storefronts at the time, like so many Atari E.T. cartridges in a sandpit.

It is telling that the sequel, part two of The Gallery series from Cloudhead, then, comes with only moderate fanfare by comparison, because it is better in every way: graphically, functionally and thematically. The game also uses a similar technique for recounting exposition as Fullbright‘s Tacoma: via holographic recordings. Also, it isn’t epic in length; at under four hours, you can work your way through it in a dedicated night of play. Some people prefer shorter games, and if you are one of them, don’t miss this.

Oculus Rift [15.18 GB] | $29.99 from Oculus or from Steam

SkyWorld

from Vertigo Games

SkyWorld game screenshot courtesy Steam
SkyWorld – screenshot courtesy Steam

SkyWorld brings the oft-overlooked strategy genre to VR with a mixture of turn-based and real-time action. While the mechanics tend to be on the “accessible” side – think the Clash of Clans games rather than Starcraft II or Command and Conquer – the beautifully animated little battlefields make up for any lack of complexity. If you’ve ever wanted to see a dragon lay waste to a tiny snowglobe-like village in VR, this is the game for you.

Oculus Rift [5 GB] | $39.99 from Oculus or from Steam

The Talos Principle VR

from Croteam

The Talos Principle VR game screenshot courtesy Steam
The Talos Principle VR – screenshot courtesy Steam

The highly acclaimed first-person adventure and its poignant tale of artificial intelligence makes its way to VR, and between the glowing laser puzzles, beautifully decayed buildings and philosophical tone, it’s a perfect fit. The original game’s developers rebuilt The Talos Principle VR from the ground up, so it’s totally optimized for VR and also includes the extensive Road to Gehenna DLC.

Oculus Rift [6 GB] | $39.99 from Steam

DreamTank

from Studio 229

DreamTank game screenshot courtesy Steam
DreamTank – screenshot courtesy Steam

DreamTank is VR at its most meditative – no shooting, no action, no puzzles. Instead, selecting one of 10 ambient compositions sets the program in motion, procedurally generating vast alien worlds driven by the sonic evocations. Find one you like, and choose to stay awhile, or let the world continue to evolve around you.

Oculus Rift [1 GB] | $9.99 from Steam

Other Noteworthy Oculus Releases:

Reaching for Petals: VR Edition

from Blue Entropy Studios

Reaching for Petals: VR Edition game screenshot courtesy Steam
Reaching for Petals: VR Edition – screenshot courtesy Steam

Previously released as a standard PC title, this “walking simulator” has been rebuilt for VR (and if you buy it on Steam, you get the standard version included for free). Like the best walking simulators, Reaching for Petals tells a heartfelt story that we don’t want to spoil here, but the chance to walk through its sun-dappled forests alone in VR is worth the low price of admission.

Oculus Rift [5 GB] | $4.99 from Steam

Until None Remain: Battle Royale VR

from D.W.S.

Until None Remain: Battle Royale VR game screenshot courtesy Steam
Until None Remain: Battle Royale VR – screenshot courtesy Steam

Just released in Early Access, Until None Remain: Battle Royale VR is a brutal, fast-paced multi-player deathmatch. As if other players and their range of weaponry weren’t dangerous enough, each 15-minute session features poisonous gas forcing all participants into an ever-shrinking play space, so there’s no chance of hiding off in the corner and playing sniper.

Oculus Rift [5 GB] | $7.99 from Steam

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tinyBuild GAMES Announces First VR Signing – Stage Presence

tinyBuildGAMES_logo

TinyBuilding a Stage Presence in VR

tinyBuild GAMES, the indie publisher behind such games as Boid, SpeedRunners and No Time to Explain, has announced its first virtual reality offering: Stage Presence.

Designed by Manchester, UK studio Sea Green Games, the developers rather cheekily describe Stage Presence as “a microphone-based music festival and angry mob simulator.” Virtual reality explorers take on the role of lead singer for a band…right when the power cuts out. Players are then required to do their best to keep the virtual audience entertained using only the power of their voice.

Twitching with Stage Fright

Sea Green Games’ approach to Stage Presence appears to be inspired as much by horror – albeit a more mundane sort of horror than the usual zombies and giant spiders – as by the fantasies catered to by games like Guitar Hero. Your primary goal is to keep the crowd from booing you off the stage.

Adding insult to injury, Stage Presence features multiple methods of online humiliation. Players can invite their friends to join the virtual crowd, and said friends can then express their distaste with your singing voice by throwing bottles of urine at you (although if they’re throwing bottles of urine at you, maybe they’re not really your friends).

If you’d prefer to be humiliated by strangers, you’ll also have the ability to not only stream your session on Twitch, but you can let the Twitch chat channel control the crowd.

StagePresence_game_screenshot_blue_800x450

Furthering the Twitch connection, Stage Presence bears the distinction of being the first VR to be shown live on the Twitch stage at PAX East, which took place over the weekend of April 22nd to 24th in Boston, Massachusetts.

Stage Presence is due for release this summer on Steam and for the Oculus Rift.

In the meantime, watch the announcement trailer below:

Dragon Front Logo 700

Oculus Announces Exclusive Dieselpunk VR CCG – Dragon Front!

Launched on February 26th 2016, the trailer for Oculus’ exclusive collectible card game Dragon Front looks amazing. Flaunting lots of parallax and 3D effects, the first CCG built for VR was developed by Chicago-based indie game developer High Voltage Software, and produced by Oculus Studios.

Dragon Front VR CCG screenshot

Slated for release in late 2016, Dragon Front features 280 characters, 80 different encampments, and more than 100 spells! The description from the devs adds that you can expect “mobile squads, rampaging giants, intimidating war machines, soaring projectiles, and fire-breathing bombing runs.”

Stylistically, Dragon Front combines traditional high fantasy with a dieselpunk look for a real leap into the possibilities that VR can uniquely offer. The game runs at 90 frames per second with a full 360-degree stereoscopic view. Stay tuned for our full review!

In the meantime, take a look at the awesome trailer for Dragon Front below: